![]() The arcs setup can be displayed by pressing TAB. Larger, fixed-mount weapons have an icon indicating they can be rotated - before installing the weapon, use the arrow keys to mount as front, side, or rear-facing. Smaller turret-mounted weapons have a firing arc that can be adjusted 360` by clicking the installed weapon and dragging the displayed firing arc with the mouse. Weapon modules come in two different mounting styles. All modules together create the final, total production cost of the ship. In addition, each module has a production cost. Placing power plants also increases the speed at which your ship recharges power both while still and while warping, while adding other modules decreases this.Įach module added to a ship increases the ship's hitpoints, up to a final total. Placing power plants such as an Anti-Matter Reactor powers modules within a certain radius around the reactor (signified by a lit-up area of squares). Most modules in a ship (excluding armor and fuel cells) must be powered in order to function. To add them to the ship, modules must be dragged into the appropriate slot (I, O, IO or E) on the ship from the module list on the left. Power consumption (excluding armor and fuel cells).DPS - damage per second (for weapons only).IO slots can be used for either.Įach component of a ship is called a module and has several statistics such as: O slots are usually for weapons and armor, while I slots are for internal components such as the bridge, shield generators and power reactors. In the center of the Shipyard will be an image of the hull/design you have selected overlayed with many squares marked I, O, IO or E. The list of these stats are stated in Module Statistics. The stats are for each individual module selected and will be totaled on the right side of the screen. It will list certain stats that the selected module outputs. After clicking on a selected module a window will open on the bottom called Active Module. New modules can be unlocked via the research screen. On the left hand side is a list of modules currently unlocked. Presense of a command module (Cockpit, Bridge, or CIC) (Yes/No).Mass: The more mass, the slower the ship for a given amount of thrust.This will cause it to perform multiple warp "jumps" instead of warping continuously. If the power recharge at warp is negative, the ship will drop out of warp when its power reaches zero. Power recharge at warp: Modules consume double power at warp (FTL travel).Power recharge (without power require to fire).To the right shows an example of the shipyard screen with a Ralyeh missionary fighter hull selected.Īlso on the right hand side is a list of statistics for your ship which include: ![]() New hulls can be unlocked via researching technologies in the research screen. Larger governments maintain their Bulk Cruisers mainly as a rear-echelon patrol vessel, guarding low-threat locations and transport convoys against pirates and other small, non-military threats.On the right hand side of the Shipyard is a list of hulls for your race that are currently unlocked in this game. The ship is popular with many planetary governments who do not have the means to field more sophisticated vessels. Bulk Cruisers have been turned into light carriers, medical vessels, and pure cargo haulers. The name stuck, and the original name of the class has been all but lost to history.While more capable ships exist to fill all of the roles of the Bulk Cruiser, the ship is still widely used throughout the galaxy both for its affordability and its modular design, which allows the cruiser to be modified to meet the specific needs of its owner. Because of their role and commonality, many spacers began referring to the vessels as Bulk Cruisers. The Neutron Star-class could be produced easily and cheaply, and they quickly began to proliferate throughout the galaxy. ![]() The ship, which was designed as an all-purpose light cruiser intended for use as a transport escort, combined the armament and defensive systems of a small combat vessel with the modular design and cargo space of a small freighter. The Neutron Star-class Cruiser was designed in the waning days of the Old Republic by Rendili Stardrive. ![]()
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